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Question by fschaar · Jul 04, 2012 at 12:12 PM · gameobjectscalesizeprimitive

actual size of an object

How do I find out the actual size of an object? It doesn't seem to be in the scale. I createt a primitive "plane" und a primitive "cube". both have the x,z scale of 1,1 but the plane is much larger than the cube even soo it has the same scale. I want to resize the pplany by script, so it can carry a variable number of cubes. How do i find out the actual size?

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avatar image AlucardJay · Jul 04, 2012 at 12:28 PM 0
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I have never used the 'plane' primitave, but for your scene, you could 'cheat' and make a cube that acts as the plane, just give it a small thickness and you have .... a (sort-of) plane, but now the size is in direct ratio to your other cubes =]

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Answer by fschaar · Jul 06, 2012 at 06:34 AM

Yeah, good Idea - that's how I did it. Thanks

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Answer by LarryTheBrave · Aug 20, 2019 at 02:29 AM

Put a Box (or Sphere) Collider on the object. Then, see the XYZ size (or radius) of that in the Inspector, and assume it is meters.

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avatar image halivudestevez · Feb 21, 2021 at 12:47 PM 0
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unfortunately the collider size displayed is 1x1x1 even if my object size is 10x300x10

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