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Question by MontyMomentum · Jun 23, 2020 at 04:01 PM · booleanif statementinteger

If statement automatically true

In this script the If statement automatically becomes True even though the condition is not met. Here's my code


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Goal : MonoBehaviour
 {
     public Animator anim;
     private static int scoreCoin;
     public int aantCoin;
     // Start is called before the first frame updateS
     void Start()
     {
         anim.SetBool("Goal", false);
     }
 
     // Update is called once per frame
     void Update()
     {
         scoreCoin = Collector.score;
         if (aantCoin == scoreCoin);
         {
             anim.SetBool("Goal", true);
             Debug.Log(aantCoin);
         }
     }
 }
 

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avatar image Captain_Pineapple · Jun 23, 2020 at 04:24 PM 0
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please change the Debug.Log(aantCoin); to Debug.Log(aantCoin + " // scoreCoin: " + scoreCoin); and confirm that your statement is correct.

avatar image MontyMomentum Captain_Pineapple · Jun 23, 2020 at 04:43 PM 0
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It's showing aantCoin as 4 and scoreCoin as 0.

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Answer by Captain_Pineapple · Jun 23, 2020 at 06:38 PM

ah yes, intresting issue. In line 20 behind your if statement there is a ; which should not be there. that will basically terminate your if statement and the code is then just handled as if there was no if statement.

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avatar image Bunny83 · Jun 24, 2020 at 01:35 AM 0
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I consider this question to be answered and will accept this answer. I also move the question into the help room since this is just a trivial debugging question.

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