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Question by attixssg · Jan 25, 2016 at 05:09 PM · c#linux

My game doesn't work on Linux

My game works fine on windows, I made Linux build Testing on Ubuntu in VirtualBox, the resolution screen display, I choose resolution and launch, but the game doesn't run after that.

When I launch from console :

 joel@joel-VB-Linux:~/Bureau/Fight-for-Galaxy$ ./'Fight for Galaxy.x86_64'Set current directory to /home/joel/Bureau/Fight-for-Galaxy
 Found path: /home/joel/Bureau/Fight-for-Galaxy/Fight for Galaxy.x86_64
 Mono path[0] = '/home/joel/Bureau/Fight-for-Galaxy/Fight for Galaxy_Data/Managed'
 Mono path[1] = '/home/joel/Bureau/Fight-for-Galaxy/Fight for Galaxy_Data/Mono'
 Mono config path = '/home/joel/Bureau/Fight-for-Galaxy/Fight for Galaxy_Data/Mono/etc'
 displaymanager : xrandr version warning. 1.4
 client has 1 screens
 displaymanager screen (0)(VGA-0): 1366 x 768
 Using libudev for joystick management
 
 
 Importing game controller configs
 joel@joel-VB-Linux:~/Bureau/Fight-for-Galaxy$ 

Scripts are in C# language, and I use Unity Version 5.3.1f1 Personal Edition I watched similar questions here but finded no solutions

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Answer by jemonsuarez · Oct 06, 2016 at 12:10 PM

Ok, I managed to make it run from console:

javier@ubuntu:XXX$ ./YourGame -force-opengl

Adding "-force-opengl" at the end. I'm using ubuntu 14.04 LTS in a virtual machine on VMWareWorkstation, and Unity 5.3.5f1.

@attixssg

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