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Question by Johan 4 · Feb 26, 2011 at 06:29 PM · loop

How to get all properties from a component at once?

I need to somehow get all properties from a component through a script. For example I need to get all properties of a rigidbody like velocitiy, is it active, does it use gravity and so on and so on.

I don't want to type every property manually, is it possible to somehow loop through the properties.

Kinda like looping through the hierarchy but with properties and not objects. Thanks

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Answer by Peter G · Feb 26, 2011 at 08:16 PM

You will probably have to use Reflection to examine a type then check each property of an individual object such as:

using System; using System.Reflection; using Unity Engine;

public class YourScript : MonoBehavior {

  void Start () {
      PropertyInfo[] properties = typeof(Rigidbody).GetProperties();
      //Get all the properties of your class.

      foreach(PropertyInfo pI in properties) {
          Debug.Log( pI.GetValue(rigidbody) );
          //This returns the value cast (or boxed) to object so you will need to cast it to some other type to find its value.
      }
  }

} //I haven't tested this, but it should be mostly correct.

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avatar image AngryOldMan · Feb 28, 2011 at 04:08 AM 0
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Is there an equivalent term in javascript?I want to return all the properties of a particle emitter is that possible?

avatar image Peter G · Feb 28, 2011 at 11:31 AM 0
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I think that you should be able to port this code directly to js.

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