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               realisticallyawesome · Jun 22, 2020 at 11:39 PM · 
                movementcharactercontrollerlag  
              
 
              Character Controller has Input Lag. How do I Fix it?
Hi! My Character Controller keeps moving in its move direction for half a second or so after I release the movement keys (WSAD). I do not know why. I appreciate any help:)
Lines 25 to 35 is Movement Input; In the "KeyMovementInput" Function.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour {
 public float moveSpeed;
 public float jumpForce;
 public float sprintSpeed;
 public float crouchHeight;
 public float crouchSpeed;
 private Vector3 moveDirection;
 public float gravityScale;
 public CharacterController controller;
 void Start()
 {
     //Controller Component
     controller = GetComponent<CharacterController>();
 }
 void Update()
 {
     //Player Functions
     KeyMovementInput();
 }
 void KeyMovementInput()
 {
     //Move Player
     float yStore = moveDirection.y;
     moveDirection = (transform.forward * Input.GetAxis("Vertical") * moveSpeed) + (transform.right * Input.GetAxis("Horizontal") * moveSpeed);
     moveDirection = moveDirection.normalized * moveSpeed;
     moveDirection.y = yStore;
     //Applying "moveDirection" to player
     moveDirection.y = moveDirection.y + (Physics.gravity.y * gravityScale);
     controller.Move(moveDirection * Time.deltaTime);
 }
}
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