Question by 
               subkiro · Jun 22, 2020 at 01:31 PM · 
                performancelaggyscene-viewoverflow  
              
 
              How to reduce lagg in the Scene with many UIs
I created a scene with 10 basic UIs, each UI is a prefab and has many UI objects about 20-50, summing all UIs and GameObjects (parents/children) in the Scene is about 400 max. I usually like to see all my UIs while editing them but with all that stuff in my screen unity becomes laggy! even when I enter the prefab it also is laggy, to reduce the problem I have to deactivate almost half of my UIs temporary to work normally. Does anybody know the Issue?
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 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                