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Question by RRetroReality · Jan 02, 2018 at 11:08 PM · 2d gameenemyendless runnercollision-detection

Unity 2D Enemy Problem

I am trying to create an endless runner where i have ghost-like enemies, which die from bullets, but the player can go through them if they are not dead. The problem is, I can't make it so the player can go through the enemy. I have tried making a script and attacking it to the enemy, but it does not work and the enemy stops the player. Here is the script: using System.Collections; using System.Collections.Generic; using UnityEngine;

public class EnemyController : MonoBehaviour { public GameObject Enemy; void OnTriggerEnter2D(Collider2D other) { if(other.gameObject.name == "Player") { Enemy.SetActive(false); } } }

Any help

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avatar image RRetroReality · Jan 02, 2018 at 11:27 PM 0
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Never $$anonymous$$d I got it

But how would I add a system where I get points if a shoot but not when i hit the ghost?

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