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Question by Nerevar7 · Aug 05, 2018 at 03:30 PM · 2d gametopdowntop-down

New user question about 2D top down game and collision.

So I'm very, very new to Unity and game design and I'm having a problem as I started experimenting. I'm trying to create a top down 2D game like the original Zelda or Final Fantasy and I'm stuck ong etting the character's movement script working.

I wrote the following code and it was working nicely until I noticed that the character can't collide with any 2D colliders.

I also noticed he is unaffected by gravity (which I was planning to turn off, but it's currently on).

The character with the following script has both a box collider2D and a rigidbody2D attached.

I've been able to determine that the issue is coming from the way I'm updating the movement because if I comment out the "transform.position = pos;" line, then the character falls and collides, but I'm not entirely sure why my code isn't working. Some feedback would be really great!

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Character : MonoBehaviour
 {
     // configuration parameters
     [SerializeField] float speed = 1f;
 
 
     Vector2 pos;
     // Use this for initialization
     void Start()
     {
         pos = new Vector2(transform.position.x, transform.position.y);
     }
     
     // Update is called once per frame
     void Update()
     {
         Movement();
     }
 
     // Fluid movement
     private void Movement()
     {
         if (Input.GetKey(KeyCode.W))
         {
             pos.y += speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.S))
         {
             pos.y += -speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.A))
         {
             pos.x += -speed * Time.deltaTime;
         }
         if (Input.GetKey(KeyCode.D))
         {
             pos.x += speed * Time.deltaTime;
         }
         transform.position = pos;
     }
 }


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