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Question by Quique_Maracas · Mar 22, 2021 at 11:25 AM · movement3djumpboardgame

Move while jump on board

Hello i am new in unity. And i need help with a game proyect. I have mi character on a board and i would like that my character move while jump on other square of board. I tried with this code. But i can´t get the results.


 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [RequireComponent(typeof(Rigidbody))]
 
 public class PlayerC : MonoBehaviour
 {
     public int speed = 6;
     public float jumpForce = 1f;
     public GameObject cameraView;
     private Rigidbody rb;
     private bool isGrounded;
 
     // Start is called before the first frame update
     void Start()
     {
         cameraView.transform.SetParent(transform);
         rb = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update()
     {        
         if(Input.GetKey("up") && isGrounded){
             PlayerRotacion(0);
             rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
             this.transform.Translate(Vector3.forward*this.speed*Time.deltaTime);
             isGrounded = false;
         }
         if(Input.GetKey("right") && isGrounded){
             PlayerRotacion(90);
             rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
             this.transform.Translate(Vector3.forward*this.speed*Time.deltaTime);
             isGrounded = false;
         }
         if(Input.GetKey("left") && isGrounded){
             PlayerRotacion(-90);
             rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
             this.transform.Translate(Vector3.forward*this.speed*Time.deltaTime);
             isGrounded = false;
         }
         if(Input.GetKey("down") && isGrounded){
             PlayerRotacion(180);
             rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
             this.transform.Translate(Vector3.forward*this.speed*Time.deltaTime);
             isGrounded = false;
         }
     }
 
     void OnCollisionStay(){
         isGrounded = true;
     }
 
     void PlayerRotacion(int x){
         cameraView.transform.SetParent(null);
         this.transform.rotation = Quaternion.Euler(0,x,0);
         cameraView.transform.SetParent(transform);
     }
     
 }
 

alt text


Thanks for your time and your help.


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