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FinalIK causes knees to buckle
I've successfully generated a UMA with a BipedReference component and set up the references. Everhthing looks fine when the player is walking and standing upright but when crouch thte knees intersect. See attached screenshot showing without FinalIK and with FinalIK. What's causing this issue?
You should ask the creator of the asset! He is very friendly and helpful and he probably knows what is going on. This is not really the place to ask questions about how two assets work together, you're unlikely to get good answers here.
Hahaha ohh sorry read the wrong year on the question, apparently it is 2015 now... :) I guess you solved this by now :D
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