Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Oyshoboy · Mar 10, 2017 at 09:48 AM · c#randomintvaluelogic

How do Generate Random Unique int ?

Hi Everybody, It was a really cool day, untill I decided do generate Random And Unique coordinates, for props spawning.

So I need a 5 Random ints, from Range between 0 and Array"PropZoneX" Length. I decided to store values, but I can't resolve, how to make values unique... Please Help to find a solution

     int XpropZoneIndex;
     List<int> GeneratedValuesX = new List<int>();
 
     int GetRandX(bool Active = true)
     {
         XpropZoneIndex = Random.Range(0, PropsZoneX.Length);
         GeneratedValuesX.Add(XpropZoneIndex);
 
         return XpropZoneIndex;
     }

Thanks for helping, Have a nice day!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lylek · Mar 10, 2017 at 10:20 AM 0
Share

It looks like you add the int to a list, but you don't check against that list to make sure the int is unique. You may require a for loop and a while loop. Here is an example: http://answers.unity3d.com/questions/715799/how-to-generate-unique-random-number.html

avatar image Oyshoboy Lylek · Mar 10, 2017 at 10:26 AM 0
Share

Thank you for your reply, but I Have Already tryied exactly this answer solution, but in my case it's returns a dublicates anyway :C

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by EvilTak · Mar 10, 2017 at 11:19 AM

You can guarantee that Random.Range(min, max) will return n - m + 1 unique integers. In your case, that would be PropsZoneX.Length + 1 integers. If it doesn't return unique integers for that many method calls, there's something wrong with the Unity implementation. If so, read on.

First, you can use the System.Random class to generate random numbers instead. Bear in mind that this may not work on all platforms, and that you initialize the instance only once. Something like:

 private System.Random random = new System.Random();

 int GetRandX(bool Active = true)
 {
     XpropZoneIndex = random.Next(0, PropsZoneX.Length);
     GeneratedValuesX.Add(XpropZoneIndex);
 
     return XpropZoneIndex;
 }

Second, you can use a HashSet (and convert that to a list later if needed):

 HashSet<int> randomIntSet = new HashSet<int>();
 while(randomIntSet.Count < 5) {
     randomIntSet.Add(Random.Range(0, PropsZoneX.Length));
 }
 GeneratedValuesX = randomIntSet.ToList(); // You'll need to use System.Linq for this
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Mar 10, 2017 at 12:53 PM 0
Share

Your side note is actually wrong ^^. The int version of Random.Range has the $$anonymous$$ value inclusive but the max value exclusive. Read the docs carefully, there are two different overloads on this page.

avatar image EvilTak Bunny83 · Mar 10, 2017 at 01:58 PM 0
Share

Ah, thanks. I was wondering where the int version was in the docs. I'll fix the answer.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

298 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Increase score upon an enemy's death 2 Answers

How to assign random int values to gameobjects 2 Answers

Choosing random number of different gameobjects 2 Answers

Have a problems with a values 1 Answer

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges