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Question by SimonClintonIv · Jun 17, 2016 at 04:52 PM · cameraraycasthitmotion

How can I make camera move when the ray emitted from it hits any object and reaches certain amount of ray length

I want to make my camera move downwards when it's ray gets hit to an object and when the object reaches the ray length of 5. Following is the code that I tried to accomplish above mentioned task.

 RaycastHit hit3;
         float theDistance3;
 
             Vector3 top = transform.TransformDirection (0, 26, 45) * 10;//Top
             Debug.DrawRay (transform.position, top, Color.green);
 
         if (Physics.Raycast(transform.position, (top), out hit3))
             {
                 theDistance3 = hit3.distance;
                 print (theDistance3 + " " + hit3.collider.gameObject.name);
             if (theDistance3 < 5) 
             {
                 Vector3 simon = new Vector3 (0, 0, -1);
                 transform.position = Vector3.Lerp (transform.position, simon, Time.deltaTime * speed);
             }
             }
 
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Answer by SimonClintonIv · Jun 18, 2016 at 05:06 PM

After trying for a long time I got the following code.

RaycastHit hit3; Vector3 top = transform.TransformDirection (0, 26, 45) 10;//Top Debug.DrawRay (transform.position, top, Color.green); if (Physics.Raycast(transform.position, (top), out hit3) && hit3.distance < 2 && transform.position.y > 0.5) { transform.Translate(0f, -10f Time.deltaTime, 0f); } if (Physics.Raycast(transform.position, (top), out hit3) && hit3.distance > 2 && transform.position.y < 1.49f) { transform.Translate(0f, 10f Time.deltaTime, 0f); } if (!Physics.Raycast(transform.position, (top), out hit3) && transform.position.y < 1.49f) { transform.Translate(0f, 10f Time.deltaTime, 0f); }

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