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Question by alexxjaz · Jul 31, 2020 at 07:18 PM · unity 5networkingmirror

Unet/Mirror. Spawn different prefab in local and server/rest of clients

Hello! So, Im trying to make a First Person view, and I have a problem. I need to spawn one prefab if its the local player (with the camera, arms model etc) and its behaviour, and a full body model for the rest.

For the moment I have an empty GO as a Player in the NetworkManager, and I was trying that it spawns the correspondent prefab, but I get errors or it wont work.

What approach should I be taking? Thank you

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