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5.4.0f3 Animation clip inspector changes have caused clips to slide.
I have animations where characters are out walking around in a scene away from origin. And I had them to going into an Idle state. The Idle states were originally animated at origin in Maya. In the previous version of Unity, I could adjust settings, so the Idle would play right ontop of where the original Avatar was playing, out in the scene away from origin.
Now the settings have been truncated, and now when the Idle animations start, they slide off to origin. Is there a setting I need to switch to allow the Idle to play in place? Please HALP!
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