- Home /
My game worked better on "Maximize on play" and the problem for not maximized was Gizmos.
I have an enemy who sprints fast toward the player when it's close at a certain distance and I have a character controller for detecting collisions of both, player and enemies.
When it starts running towards a hill there were 3 cases that happened.
- Not maximized but Gizmos for a dynamic upgrading grid (each 0.1 sec) works bad. Sometimes the enemy crashes against the hill and it takes a second to the code to relocate him in the correct position and both colliders (enemy and ground) are not collisioning but already intersecting. 
- When maximizing window with Maximize on Play it worked perfect. 
- When I deactivated the DrawOnGizmos() for the pathfinding grid it worked perfectly too. 
So I thought, "Ok, my game works fine, but will this be a problem in low cost computers when I launch my game?" I'm worried it didn't perform well when Gizmos was on means that also in a not powerful PC it can work bad even without gizmos.
Your answer
 
 
             Follow this Question
Related Questions
Game Development Approach 0 Answers
This script is not displaying scenes in unity properly. How would you fix it? 0 Answers
3D Game kit Error and taking Disk space 0 Answers
How to prevent Unity3D making unnecessary changes after saving scene with no actual changes 0 Answers
Changing Version of Game 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                