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Unity3D: Get Velocity after collision
Hello,
I'm making a billiard game and I have two questions:
How do I find the velocity of two balls after they collide with each other and how do I apply it to both balls ?
I already know the angles that they're gonna move, I just need to find the velocity that they'll move in those directions.
I was never good at physics/physics programming so I would appreciate any help given! Btw, my game is in 3D.
Thank you for your time!
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If you are using rigidbodies, they should do this automatically. How are you computing the movement?
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