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Question by MountDoomTeam · Sep 18, 2012 at 09:50 AM · functionproceduralcombine

Call combine mesh function in parent from end of instantiate script.

I have a script called CombineChildren.CS in parent object, and inside that script is a Combine function.

         ...
    [ContextMenu ("Combine Now")]
     public void Combine () {
         ...

Instantiate.JS script is creating objects inside the parent object, and i want to call Combine() function inside CombineChildren.CS from a line at the end of Instantiate.JS function so it combines after instantiation.

how do i do that?

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avatar image MountDoomTeam · Sep 18, 2012 at 01:28 PM 0
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i've found a workaround for this for the moment... if you use CombineChildren Extended version from the main forums, and set frame delay to 2-3 frames, then the combine happens after the objects are all created.

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Answer by Zarenityx · May 02, 2013 at 12:28 AM

What about something like this: (javascript- untested pseudocode)

 transform.parent.GetComponent(CombineChildren).Combine();

On the object that is instantated, after everything else is done in the start method.

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