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Question by Tofudude624 · May 12, 2012 at 09:32 PM · function

BroadcastMessage question...

How can I use BroadcastMessage to invoke all instances of a function (regardless of what object the containing script may be attached to)? Thanks

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Answer by Piflik · May 12, 2012 at 09:42 PM

BroadcastMessage only reaches the gameobject sending it and its children, so in order to make it work with the whole scene, you would have to parent everything to an empty and put your script there.

I found this here, maybe it helps.

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