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Question by Inverrtted · Jun 01, 2017 at 08:13 AM · scripting problemscript.damagescript errorget

Error CS0177 - "GameManager does not contain a definition for 'GetPlayer' PLEASE HELP!

I have been presented with this in my PlayerShoot Code. Error CS0117: 'GameManager' does not contain a definition for 'GetPlayer' (CS0117) (Assembly-CSharp), Here is my code, thanks for looking :) using UnityEngine.Networking; using UnityEngine;

public class PlayerShoot : NetworkBehaviour {

 private const string PLAYER_TAG = "Player";

 public PlayerWeapon weapon;

 [SerializeField]
 private Camera cam;

 [SerializeField]
 private LayerMask mask;

 void Start ()
 {
     if (cam == null) {
         Debug.LogError
         ("PlayerShoot: No camera referenced!");
         this.enabled = false;
     }
 }

 void Update ()
 {

     if (Input.GetButtonDown ("Fire1")) {
         Shoot ();

     }
 }

 [Client]
 void Shoot ()
 {
     RaycastHit _hit;
     if (Physics.Raycast(cam.transform.position, cam.transform.forward, out _hit, weapon.range, mask))
     { 
         if (_hit.collider.tag == PLAYER_TAG) {
             CmdPlayerShot (_hit.collider.name, weapon.damage);
         }
         Debug.Log ("Player " + GetComponent<NetworkIdentity> ().netId + " hit " + _hit.collider.name);
 }

}

 [Command]
 void CmdPlayerShot (string _playerID, int _damage)
 {
     Debug.Log (_playerID + " has been shot.");

     Player _player = GameManager.GetPlayer (_playerID);
     _player.TakeDamage (_damage);
 }


}

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