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Not getting answer.
Blender importing materials & textures incorrect with new, default embedded method.
See my question here: https://forum.unity.com/threads/blender-to-unity-workflow-since-2017-2-embedded-material-woes.518793
I've googled for hours, searched through the forums and documentation and I couldn't find a single answer.
Thanks for your help!
Cant you just disable material importing and assign it yourself?
I can, and that's what I'm doing now. I just don't know why the default behavior has been changed to something that doesn't work and I was wondering if it's because of something I'm doing wrong or just Unity bugs.
We were never able to import materials from Blender. Is this supposed to be a new function? Have you tried this guy's method?
https://answers.unity.com/questions/1343037/blender-278-unity-55-the-correct-way-to-retain-mat.html