Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Johnz1234 · Jul 18, 2015 at 12:20 PM · scriptingbasics

Leaderboard thing ?

 Iam making quiz game how can i set up the here is my script i want to check if the score is from 1-10 activate this but in my way when score is 20 everything is activated?
 public void CountScore(){
         if (Score >= 101 - 150) 
         {
             VerryGood.SetActive(true);
         }
         if (Score >= 51 - 100) 
         {
             Good.SetActive(true);
         }
         if (Score >= 26 - 50) 
         {
             NotBad.SetActive(true);
         }
         if (Score >= 0 - 25) 
         {
             VerryGood.SetActive(true);
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Gatau · Jul 18, 2015 at 07:16 PM

Try checking both if the value is above or below a number in the if-statement:

 if (Score >= 101 && Score <= 150)
 {
     VerryGood.SetActive(true);
 }
 if (Score >= 51 && Score <= 100) 
 {
     Good.SetActive(true);
 }
 if (Score >= 26 && Score <= 50) 
 {
     NotBad.SetActive(true);
 }
 if (Score >= 0 && Score <= 25) 
 {
     VerryGood.SetActive(true);
 }

This will set only one object to Active if you are within the score range. If you want all score above 101 to be VerryGood you can replace the first if-statement with if (Score >= 101). Same goes for the lowest, it can be made as if (Score <= 25), it will set VerryGood active if you are below 25 Score.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SomeSortOfHuman · Jul 18, 2015 at 09:35 PM 0
Share

You can optimize even more by using "else if"s

avatar image
1

Answer by SomeSortOfHuman · Jul 18, 2015 at 07:16 PM

Here:

 public void CountScore(){
          if(Score > 100) 
          {
              Debug.Log("Score is over 100. Very good!");
          }
          else if(Score > 50) 
          {
              Debug.Log("Score is between 51 and 100. Good!");
          }
          else if(Score > 25) 
          {
              Debug.Log("Score is between 26 and 50. Not bad!");
          }
          else
          {
              Debug.Log("Score is under 26. Keep trying!");
          }
      }
  }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to get an object in a list to have a number assigned to it based on list position. 3 Answers

Simple panel questions 1 Answer

Random.range Selects the same target? (all turrets choose same target???) (Taget is not selected at random?)) 1 Answer

PrefabUtility doesn´t work 0 Answers

Beginner Question: How to get normals from a physics raycast using visual scripting? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges