Question by 
               Kokoa404 · Nov 30, 2021 at 06:19 PM · 
                scripting problemscripting beginnerpause menugameover  
              
 
              game over and pause menu conflicting scripts
i realized the scripts I'm using for the game over menu and the pause menu don't work together, every time i use both in the game the pause script doesnt pause the game, it only shows the image but since im new to C# and Unity i dont know what to do about it or how to change the code in order to make both work i would appreciate some help
 public static bool GameIsPaused = false;
 
     public GameObject pauseMenuUI;
 
 
     void Start()
     {
         // Turns the image off.
         pauseMenuUI.SetActive(false);
     }
     void Update()
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             if (GameIsPaused)
             {
                 Resume();
             }
             else
             {
                 Pause();
             }
         }
     }
     public void Resume()
     {
         pauseMenuUI.SetActive(false);
         Time.timeScale = 1f;
         GameIsPaused = false;
     }
     void Pause()
     {
         pauseMenuUI.SetActive(true);
         Time.timeScale = 0f;
         GameIsPaused = true;
     }
GAME OVER SCRIPT
  public static bool GameIsOver = false;
 
     public GameObject gameoverUI;
 
 
 
 
     void Start()
     {
         gameoverUI.SetActive(false);
     }
 
 
     void Update()
     {
 
         if (GameIsOver)
         {
             over();
         }
         else
         {
             adelante();
         }
 
 
 
     }
 
 
 
     void over()
     {
         gameoverUI.SetActive(true);
         Time.timeScale = 0f;
         GameIsOver = true;
     }
 
     void adelante()
     {
         gameoverUI.SetActive(false);
         Time.timeScale = 1f;
         GameIsOver = false;
     }
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Need help with pause menu and cursor lock script conflict 1 Answer
Making a sword follow mouse movement 1 Answer
NavMesh of an automatically generated maze 0 Answers
Displaying Text on Touch Event 0 Answers
Cant add script becuase of error 2 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                