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Question by cwsbrian · Feb 25, 2016 at 10:15 AM · rotationerrorequal

Rotating the gameobject

I need to rotate a gameobject same value as the "Head" of that gameobject. I create a gameobject in the middle of the screen.

 TargetRange.transform.position = Camera.main.ScreenToWorldPoint (new Vector3 (Screen.width / 2, Screen.height / 2, transform.position.z + 100f));

the "Head" of the object looks at the newly created object and the "body" of the gameobject has to turn to the direction of the Head. However, when I insert the rotation value, it does not seem to be value that I inserted.

     thePlayer.transform.LookAt (GameObject.FindGameObjectWithTag ("TARGET").transform);
     Head.transform.rotation = thePlayer.transform.rotation;
     print ("Player:" + thePlayer.transform.rotation);
     print ("Head:" + Head.transform.rotation);

Local Rotation of Head: alt text

Local Rotation of the Body: alt text

Help would be great,

Thank you

headrotation.png (3.6 kB)
playerrotation.png (3.5 kB)
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