Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CarterG81 · Mar 06, 2016 at 05:33 AM · rotationtransformprefab

Prefab instantiates with incorrect rotation.

I am spawning hundreds/thousands of items in my world, and when I do they spawn with the exact same (incorrect) rotation.

-Apple (Rotation 0,0,0)

--ChildGraphic (60,0,0)

Rotation Should Be: 60, 0, 0 for the Prefab's child.

When I put these in my scene, it's fine. Loads exactly right. When I load just a small part of the world, it's also fine. However when I load the entire world, every single Apple suddenly loads with the wrong rotation.

-Apple (Rotation 0,0,0)

--ChildGraphic (29.99999, 180, 180)

None of my code is changing the rotation. In fact, this exact same code can spawn these correctly if I make the world only spawn a few. It's only when I spawn an enormous number that this bug happens.

So why is this happening? No code EVER touches the rotation. I have tried not parenting the prefab & that makes no difference. (Same bug regardless if the prefab has a parent or not.) I have tried to zero out all localPosition, etc.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fredex8 · Mar 06, 2016 at 12:26 PM 1
Share

It's hard to say what is happening without seeing the script used to spawn them in but the fact that the rotation value is consistently half what it should be is obviously significant. Sounds like something is being flipped.

It probably would be best if you set the rotation of the instantiated objects to the desired value rather than relying on your prefab having that value already.

avatar image RLin · Mar 06, 2016 at 03:20 PM 0
Share

Post your code.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

51 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiated Object looses prefab's rotation 10 Answers

Can't reference Camera in Prefab 1 Answer

Why prefab revert does not work for position and rotation? 1 Answer

Why is this rotation acting odd? 0 Answers

Set a relative (custom) speed to a rotation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges