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Question by orenspiralgalaxy · Oct 24, 2012 at 07:49 PM · animationparticles

Particle playing on all animations instead of specified one.

Hi all, I have a script here that is attached to a model with an animation that is split up into 8 clips. One of the animation clips is called "greenlaser1", and a particle effect is supposed to activate whenever "greenlaser1" is playing. However it is also doing the particle effect with a different animation clip called "jetpack1". Any ideas on how to fix this?


 var greenoff3 : GameObject;
 var greenlaser2 : ParticleSystem;
 
 function Update () {
     //test1 = animation["Robot_Animation"];
     
     if (animation["greenlaser1"].isPlaying == true)
         print("greenlaser");
         AddStuff();
             
 
 }
 
 function AddStuff () {
 
     greenoff3.active = true;
     greenlaser2.enableEmission = true;
     yield WaitForSeconds (4.5);
     greenoff3.active = false;
     animation.Stop("greenlaser1");
 
 
 }

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