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How properly export an object in fbx/obj format with materials and textures from Unity
Hi guys, I need to export an object from Unity in fbx or obj format to be reimported in blender for further tweaking. I need to export also materials/textures, but it seems they are skipped during the export (I am using the standard exporters from the Asset Store which should support texture exporting). I am a newbie in Unity so I guess I am missing some steps before exporting. This is the object:
What are the correct steps to export this object with material and textures to be reimported in Blender?
I think you need a plugin for that - have a look on the asset store for an FBX exporter.
Answer by _lud_ · Nov 25, 2018 at 05:50 PM
Hi @Bonfire-Boy, I am already using exporters, this https://assetstore.unity.com/packages/tools/utilities/scene-obj-exporter-22250 and this https://assetstore.unity.com/packages/essentials/fbx-exporter-101408.
The exporters options are straightforward, so I guess I am missing something obvious in Unity. I also didn't mention that I've checked "Read/Write Enabled" for all project textures in the advanced tab.
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