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               Question by 
               Teomani · Jun 17, 2020 at 03:06 PM · 
                uipost processingpipeline  
              
 
              How do I apply URP postprocess to a UI image?
I made a dissolve shader after watching this tutorial, Sprite Dissolve - 2D Shader Graph Tutorial.
I applied the shader to an UI image and created a post-process volume for the camera, the problem is that the bloom won't affect the shader unless I set the canvas to Render Mode => Screen Space - Camera. 
I there a way to see the post-process and leave the Canvas's render mode to Screen Space - Overlay?
               Comment
              
 
               
              Post-processing is intentionally applied before UI, so probably not directly no.
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