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Question by AimonZ · Oct 05, 2020 at 01:30 PM · physicscharactercharactercontrollerjump

How to jump to a point using CharacterController?

I have a script to jump, but it jumps depending on the value of the JumpFactor constant. I would like the jump to happen using the JumpToPositionX (float target) method. I think I need to somehow calculate the JumpFactor depending on the value of the target in the JumpToPositionX method. I found an article on Wikipedia, but I don't even know where to start. I have not found examples of how to do this with the CharacterController.

 public class ExampleClass : MonoBehaviour
 {
     const float Speed = 6f;
     const float JumpFactor = 14f;
     const float Gravity = 20f;
     
     private Vector3 moveDirection = Vector3.zero;
 
     CharacterController controller;
 
     void Start()
     {
         controller = GetComponent<CharacterController>();
     }
 
     void Update()
     {
         if (controller.isGrounded)
         {
             moveDirection = new Vector3(1f, 0f, 0f); // Move X Direction
             moveDirection *= Speed;
             if (Input.GetButton("Jump"))
                 moveDirection.y = JumpFactor;
 
         }
         moveDirection.y -= Gravity * Time.deltaTime;
         controller.Move(moveDirection * Time.deltaTime);
     }
 
     // Method for jump, calling from other script.
     void JumpToPositionX(float target)
     {
     }
 }
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