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Unity 2D URP No Tilemap Shadows
I have been making a pixel art game and the lighting works fine but it seems like the shadow's won't work on the tilemap. I have seen some people's solutions, but most seem hack-ish and would be a pain to implement... If I could know that the ability to cast shadows onto composite tilemaps, and auto fit to the tilemaps shape was coming, or at least that they know this would be a great feature. I would be happy!
+1. It would be nice to know formally if Tilemap shadows are supported in 2019 LTS, or later?
Answer by Silverlode · Sep 05, 2020 at 08:24 PM
@ChuanXin Are you able to confirm the state of Tilemaps + Shadows?
Answer by ChuanXin · Sep 08, 2020 at 06:12 AM
Unfortunately nothing for now. We are working on stabilizing 2D Lights first before moving onto 2D Shadows.
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