Shader Error using VFX Graph on Build,VFX Graph Shader error on Build - invalid subscript
Fairly new to Unity and been going through some tutorials with the VFX graph. Keep getting this error when I'm trying to build to Oculus Quest and I don't really understand what is wrong. Any insight would be very appreciated as it's been plaguing me for a while now. Really need to resolve this as I have a deadline looming in a couple of days, any help would be much appreciated!
I am using Unity 2019.3.13f1 and VFX Graph & Universal RP 7.3.1 - tried updating these to the latest but no luck. Getting pretty much the same error from all 7 VFX Graph systems.
Here is the error:
Shader error in 'Hidden/VFX/Fireworks/System 1/Output Particle Point': invalid subscript 'stereoTargetEyeIndex' at /Program Files/Unity/Hub/Editor/2019.3.13f1/Editor/Data/CGIncludes/UnityCG.cginc(786) (on gles3)
Compiling Vertex program with UNITY_PASS_FORWARDBASE STEREO_MULTIVIEW_ON
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_HARDWARE_TIER1 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING
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