Question by
Fressbrett · Nov 12, 2019 at 10:38 AM ·
animationanimatorperformance optimizationienumeratortweening
IEnumerator Tweening vs Animator - Which is the better performance choice?
When it comes to scaling, moving and rotating an Objekt the DG.Tweening library does a good job at doing these manouvers with one line of code. Workflow wise, this is the better option for a lot of tweening cases.
When more complex / conditional behaviour is needed custom IEnumerator loops seem to be a good option too.
And then there is the Unity Animator, using animations.
Which is faster, and why?
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