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How to apply custom shader/material to a Text Mesh Pro text?
I know I am having a lack of knowledge about how TextMeshPro works and maybe my question has not sense.
I have a nice shader effect that makes the vertexes of a mesh to wave around, I am using it in some of the meshes of my game.
I would like to apply the same effect to a TextMeshPro object but I don't know how can I add my shader/material to this kind of objects.
Maybe this is not possible and I have to convert the Text to image/sprite and apply the shader/material to the generated image :?
Comment
I'd like to know as well. material, baseMaterial, fontMaterial, sharedMaterial and materialForRendering properties do not have any effect.