overcome stereo pan in WebGL. No way to turn on mono audio?
my problem is simple. Webgl doesnt support stereo pan and I don't really need it too, but why wont turning my Project Settings/ Audio/ default speaker mode to Mono not fix it. It sounds as expected in the editor, but in a WebGL build, it either clips fully to right speaker or left speaker. I am trying to use unitys 3d specialization in a 2d environment, but all I really need from it is the volume rolloff determined by how far an object is - doppler. The clipping left to right is very annoying as my audio sources spins fast around the audio listener. I would just somehow implement the mono myself, but I do not know how to intercept the audio between the source and the listener. That last attempt is pretty desperate, and I feel that it should be an easy fix. How do I simply turn on mono audio for Webgl???
Your answer
Follow this Question
Related Questions
audio import errors in webGL 1 Answer
Why does my audio work fine in the editor but doesn't play in the WebGL build? 1 Answer
WOW audio effect 0 Answers
WebGL audio pitch weirdness 2 Answers