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Question by tomsb1423 · Jun 17, 2020 at 09:45 AM · uigridanchorautomatedspacing

Automated level button system

I am trying to create a level UI so I can easily change the number of level buttons and so that they will automatically scale to any phone size. I have a problem where I can space the buttons correctly but can't center them properly. I think it is something to do with the anchor points on the level canvas that I am instantiating them on.

Does anyone have any ideas of what I can try?

This is what I have so far:

  // Objects
     public GameObject buttonTemplate;
     public GameObject parent;
 
     // Number of rows and columns
     private int maxRows = 4;
     private int maxCols = 4;
     private int buttonNum = 0;
     
     // Button position
     private Vector3 pos = default;
 
     // X and Y spacing between buttons
     public Vector2 spacing;
     public Vector2 offset;
     public RectTransform rectTransform;
 
     // Levels created
     public int levelsCreated = 20;
     public int activeButtons;
 
 
 
 
 void SetupButtons()
     {
         DataManagement.dataManagement.LoadData();
         activeButtons = DataManagement.dataManagement.levelsCompleted;
         for (int row = 0; row <= maxRows; row++)
         {
             for (int col = 0; col < maxCols; col++)
             {
                 if (buttonNum < levelsCreated)
                 {
                     buttonNum += 1;
                     GameObject button = Instantiate(buttonTemplate);
                     button.SetActive(true);
                     button.transform.SetParent(parent.transform, false);
                     button.name = "Button" + buttonNum;
                     GameObject.Find(button.name).GetComponentInChildren<TextMeshProUGUI>().text = buttonNum.ToString();
                     pos.x = col * spacing.x + offset.x;
                     pos.y = row * -spacing.y + offset.y;
                     button.transform.localPosition = pos;
                     if (buttonNum > activeButtons && buttonNum != 1)
                     {
                         button.GetComponent<Button>().interactable = false;
                     }
                 }
             }
         DataManagement.dataManagement.SaveData();
 
         }
     }
 
 private void CalculateSpacing()
     {
         rectTransform = GetComponent<RectTransform>();
         float width = rectTransform.sizeDelta.x;
         float height = rectTransform.sizeDelta.y;
         spacing.x = width / 4;
         spacing.y = height / 4;
         offset.x = -width / 2;
         offset.y = -height / 2;
 
         Debug.Log(spacing);
     }
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