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ARCore Database changes at runtime
Hy! I started to learn AR in Unity with Google's ARCore API. I made a small project in which I want to implement runtime Database changes. I mean, I want to add Images to Database at runtime. I searched on Google about this topic but I got positive and negative feedback. Some of the comments declare that it is not possible, or it is not yet supported in Unity. Others says that it is totally available. On the official ARCore site strongly declares that it is possible, however even in the last month there were comments in which they said it is not possible. Can somebody give me an answer if it is available or not?
Working environment: Unity 2019.1.10f1, ARCore SDK for Unity 1.10.0, Multiplayer HLAPI (latest), XR Legacy Input Helper (latest)
Forums, topics and documentations that I got: https://stackoverflow.com/questions/50613493/arcore-1-2-unity-create-augmentedimagedatabase-on-the-fly https://github.com/google-ar/arcore-unity-sdk/issues/256 https://github.com/google-ar/arcore-android-sdk/issues/372 https://github.com/google-ar/arcore-unity-sdk/issues/517 https://answers.unity.com/questions/1573609/arcore-addimage-to-augmentedimagedatabase-in-runti.html https://developers.google.com/ar/develop/unity/augmented-images/ (Google's doc, it says that it is possible)
Answer by unity_6hyA2_2ix6M65w · Oct 08, 2019 at 12:29 PM
I have the same problem, I even posted about it on StackOverflow: https://stackoverflow.com/questions/58268045/when-trying-to-add-an-image-to-arcore-augmentedimagedatabase-in-runtime-i-get-er
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