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Question by
Teomani · Jun 17, 2020 at 03:06 PM ·
uipost processingpipeline
How do I apply URP postprocess to a UI image?
I made a dissolve shader after watching this tutorial, Sprite Dissolve - 2D Shader Graph Tutorial.
I applied the shader to an UI image and created a post-process volume for the camera, the problem is that the bloom won't affect the shader unless I set the canvas to Render Mode => Screen Space - Camera.
I there a way to see the post-process and leave the Canvas's render mode to Screen Space - Overlay?
Comment
Post-processing is intentionally applied before UI, so probably not directly no.