Question by 
               gamer4717 · Apr 30, 2017 at 02:33 PM · 
                terraincolortexture2dterraindataterraintexture  
              
 
              How to convert splat map to regular ol' map of terrain
So I've trying to make just a texture2d of my terrain. What I have done so far is get the average pixel of each surface texture in an array and now I'm stuck. How can I use the splat map(s) to piece together a satellite image of the terrain?
 public class TerrainSatteliteCalculator : MonoBehaviour {
 
     public TerrainData td;
     public Texture2D[] textures;
     public Color[] avgColors;
     public Object[] terrainPrefabs;
 
 
     public void getColorData () {
 
         //grabs terrain data
         td = td = Resources.Load("Terrains/" + SelectTerrainMenu.publicTerrainList[SelectTerrainMenu.terrainIndex]) as TerrainData;
         //setup arrays
         int length = td.splatPrototypes.Length;
         textures = new Texture2D[length];
         avgColors = new Color[length];
 
         //converts splatprotos to t2d
         int i = 0;
         foreach(SplatPrototype splt in td.splatPrototypes)
         {
             textures[i] = splt.texture;
             i++;
         }
 
         //gets the average color of each t2d
         i = 0;
         foreach (Texture2D t2d in textures)
         {
             Color[] colors = t2d.GetPixels();
             Color myColor = colors[0];
 
             for (int a = 1; a < colors.Length; a++)
             {
                 myColor = Color.Lerp(myColor, colors[a], .5f);
             }
 
 
             avgColors[i] = myColor;
             i++;
         }
 
         //this is where im stuck at. Basically I need to figure out how I can use the splatAlpha textures in order to get a sattelite map of my terrain
 
 
     }
 
 }
 
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