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Question by
Silveralby · Apr 20, 2019 at 09:51 AM ·
multiplayerphotoncarmultiplayer-networkingspawnpoints
Synchronize multiple spawnpoints (Photon + RCC)
Hi guys I modified a script so that I can randomize more spawnpoints in Realistic Car Controller v3. The problem is that when for example I spawn the car several times every time, with the destroy function it recreates it, while the opponent sees in the scene the car is multiplied several times. How can I solve it according to you? I don't know if I can paste the script here, in case someone wants to check it I insert it. Thank you
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