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Question by unity_mm2086yW6iqPhw · Mar 15, 2021 at 11:48 AM · physicsprogrammingrigidbody.addforce

Changing position.Translate to rb.AddForce

Hello guys,

I am making a small infinite runner game where the player is a TukTuk and needs to avoid cars coming in the opposite direction.

Key Points:

  • The camera movement is independent from the player movement.

  • The player is supposed to have the same default speed than the camera's, but he can speed up/down within the span of the camera POV.

That was working correctly when I was moving my player with "transform.Translate", but now I am trying to improve the physics by applying AddForce to my player's Rigibody. This is a mess to keep the player at the same speed than the camera.

CameraController:

 transform.position += (Vector3.forward * Time.deltaTime * speed);

PlayerController (when it worked properly):

 verticalInput = Input.GetAxis("Vertical");
 float verticalInputMinMax = 0f;
 
 if (verticalInput >= 0) verticalInputMinMax = verticalInput + 1.0f;
 if (verticalInput < 0) verticalInputMinMax = verticalInput;
 
 transform.Translate(Vector3.forward * Time.deltaTime * cameraSpeed * verticalInputMinMax);

I have tried a bunch of stuff with AddForce, but nothing successful. Do you guys have any idea or tips for me please ? =)

EDIT: Sorry I cannot seem to figure out how to return to line :/

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