CharacterController - Climbing system
Hello,
First of all, sorry if I have a bad english or if my question is not clear enough.
I have to create a third person game for a school project. The character (which is basically a capsule) can do serveral basic actions like walking, crouching, jumping and climbing.
I'd like to create a very very simple climing system. If the player is touching a climbable wall, the character immediately face the wall and the the walking controls are reassigned to the climbing controls (2D translation up/down - left/right).
My question is : how do I detect collision with a charactercontroller component (is there a better way ?) cause OnCollisionEnter() doesn't work ? And how can I say : "face the wall you are touching" ?
Thanks for your answers =)
Your answer
![](https://koobas.hobune.stream/wayback/20220612114353im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Charachter Controller and collisions (Door) help 1 Answer
Add colliders to original/root asset? 1 Answer
How to know when the player object falls between tiles in 2D game to take decesion of gameover 1 Answer
Sphere bouncing back on edges of aligned objects 0 Answers
Player pushes object but gets pushed into the Wall/Boundary 0 Answers