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Question by Neurus_Ex · Jun 15, 2020 at 07:55 PM · inputeventsystemuser interface

Detect if mouse has clicked on a UI element?

This is a pretty simple question, but it seems something has changed lately and the answers I've found on the internet are no longer valid, so here goes nothing:

I got some UI elements, and a "InputController" class which is intended to handle the user input during the game (Input on the controllers are handled through the onclick events).

What I'm looking is for a way to being able to know if the mouse is clicking a UI element to block the execution of my input handling (and avoid the user clicking on "pause" while also the game executes "left button clicked."

Now, most solutions I've fond were a bit messy or used EventSystem.current.IsPointerOverGameOBject(), which in 2019.4 does not longer appear. So, there's any new way to do this, do I have to make some hacky solution to receive the event from the UI, then block the execution of my code or am I missing something here?

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