Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ShroomWasTaken · Jun 19, 2016 at 05:50 PM · unity5unityeditordebug

"In the editor isDebugBuild always returns true." is false?

So, I were gonna add some debugging features in my game, however I couldn't remember how to check if the game was running in a debug build or not.

I came across this documentation page to help me out : click me

And I saw this; "In the editor isDebugBuild always returns true."

And I tried it in my editor, however isDebugBuild returned false anyway?


Is this just me or is there something wrong in the docs of Unity?

Here's what I tried doing :

     if (Debug.isDebugBuild == true)
     {

         if (GUI.Button(new Rect(Screen.width - 70, 10, 60, 30), "Dev info"))
         {

             if (DeveloperInformation == false)
             {
                 DeveloperInformation = true;
             }
             else
             {
                 DeveloperInformation = false;
             }

         }

         if (DeveloperInformation == true)
         {

             GUI.Box(new Rect(Screen.width - 310, 60, 300, 600), "DEVELOPER INFORMATION MENU");

             // Stamina Information
             GUI.Label(new Rect(Screen.width - 290, 100, 1000, 1000), "Stamina : " + stamina);
             GUI.Label(new Rect(Screen.width - 290, 120, 1000, 1000), "Stamina Regen Timer : " + StaminaRegenStartTimer);
             GUI.Label(new Rect(Screen.width - 290, 140, 1000, 1000), "Stamina Regen (Per Second) : " + staminaRegen);
             GUI.Label(new Rect(Screen.width - 290, 160, 1000, 1000), "Stamina Drain (Per Second) : " + staminaDrain);

             // Running Information
             GUI.Label(new Rect(Screen.width - 290, 210, 1000, 1000), "Is Player Running : " + isRunning);

         }

     }

However I had to change the first if statement to this instead since it didn't work in editor :

 if (Debug.isDebugBuild == true || Application.isEditor == true)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

65 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

I am trying to offset the camera from the player at all times even if the player moves. 0 Answers

How to Setactive(true) the other class ? 0 Answers

Can someone please help me fix the script? in unity3D to move forwards and backwards by swiping to the screen,Rotate and move forward script not working 0 Answers

The camera only sees the skybox 0 Answers

AR Game Crashes after launch (AR Foundation/Android) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges