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Question by spkim921 · May 10, 2017 at 08:45 PM · transform

Has any one know how unity local and global transformation works ?

I would like to transfer global XYZ known coordinate outside component to local transform in Unity.

Example, I know one parent object and one child object global coordinate.

Object1 ( parent ) ->Object2 (chjild)

In this case I would like to inversely calculate transform information ( X,Y,Z and Eular angles ) So how can I calculate child object transform from known global XYZ information?

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