Has any one know how unity local and global transformation works ?
I would like to transfer global XYZ known coordinate outside component to local transform in Unity.
Example, I know one parent object and one child object global coordinate.
Object1 ( parent ) ->Object2 (chjild)
In this case I would like to inversely calculate transform information ( X,Y,Z and Eular angles ) So how can I calculate child object transform from known global XYZ information?
Your answer
Follow this Question
Related Questions
What is the difference between setting transform.eulerAngles and transform.rotation? 1 Answer
A field initializer cannot reference the nonstatic field, method, or property 1 Answer
Unity - Opposite of instantiate - destroyed but not removed 0 Answers
Object reference not set to an instance of an object + array of positions 1 Answer
Clamping rotation between two angles 0 Answers