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Question by asethi · Jun 01, 2015 at 06:00 PM · 2d-platformeranimator controller2d animationstate-machine

Transition Between Different Player States In Animator

I have three Player States : Simple, Archer and Swordsman. Each state has their set of animations like idle, walk, shoot, die. How to transition between these animations if the Player State is changed.

I have used enum for Player States and created boolean parameters for each state in the animator, but still can't create the needed transitions. Please find attached a snapshot of my Animator Controller.

Player Animator Controller

If any one has suggestions to implement this complex animation transitions then please help.

capture.png (196.1 kB)
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