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Sorting Issue with Particle System in Universal Render Pipeline
Hello fellow Unity developers,
I recently switched over to the Universal Render Pipeline, but I've been running into issues with updating the particle systems for a few days now. I have this asset from the asset store that is supposed to look like this in the standard render pipeline: but looks like this in the URP. It seems to me like this is a sorting issue with the particle shaders. Has anyone else encountered this problem or knows how to fix this?
Answer by Thor3234 · Nov 10, 2020 at 01:35 PM
I have exactly the same problem. Anyone got a suggestion? This is quiet a common issue , please suggest me if you find any solution for it . mcdvoice Survey
Answer by akamsmcmultiplayer · 3 days ago
aka.ms/mcmultiplayerhelp : You may not have guessed it, but the popular game called Minecraft is given a major upgrade in 2022 in regards to real-world realism. This is known as ray tracing and was developed by the well-known chipmaker Nvidia. While initially designed to be used by PC gamers Ray Tracing will soon be made available to Xbox Series X as part of the latest version of Minecraft RTX.