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Question by furtiscool · Feb 14, 2019 at 12:00 PM · c#csv

Saving streamed Data from Unity in a csv File

Hi, I have to record the coordinate-data (vector of x,y,z) of an eye-tracking System and save it, for later evaluation. The whole eye-tracking System is integrated inside a Head-mounted-Display and the software runs over Unity. After some research, I figured out that saving the Data in a CSV file would probably the easiest way. This is what I got so far:

 void Start()
     {
         smiInstance = SMI.SMIEyeTrackingUnity.Instance;
         if (File.Exists(FilePath))
             File.Delete(FilePath);
         filePath = filePath + DateTime.Now.ToString("yyyy-mm-dd-hh-mm-ss") + ".txt";
         update();
     }
 
     void update()
     {
         
         Vector3 leftGazeDirection = smiInstance.smi_GetLeftGazeDirection();
         Vector3 rightGazeDirection = smiInstance.smi_GetRightGazeDirection();
 
 
 
 
         float[] output = new float[]{
 leftGazeDirection.x, 
 leftGazeDirection.y, 
 leftGazeDirection.z, 
 rightGazeDirection.x,
 rightGazeDirection.y, 
 rightGazeDirection.z};
   
 
         int length = output.Length;
      
         StringBuilder sb = new StringBuilder();
         for (int index = 0; index < length; index++)
         sb.AppendLine(string.Join(delimiter, output[index]));
 
         if (!File.Exists(filePath))
             File.WriteAllText(filePath, sb.ToString());
         else
             File.AppendAllText(filePath, sb.ToString());    }
 }

The Result of this is a CSV file with the Vector of the latest Position of the Gazedirection. What I need would be a Record of all the Gazedirections that were made in one Session. Is it possible to get something like this? Can I somehow modify my Code to achieve this or should I try something completely different? Since I'm very newbie to unity and programming in general I might just have a lack of vocabulary and don't know what to search for to solve my problem.. I would be very thankful if somebody could help me. :)

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avatar image xxmariofer · Feb 14, 2019 at 12:38 PM 1
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hello, can you delete the

 if (!File.Exists(filePath))
          File.WriteAllText(filePath, sb.ToString());
      else

and check if it works? the AppendAllText method already creates the file if it doesnt exist. that should not override your previous files, Documentation

avatar image furtiscool xxmariofer · Feb 14, 2019 at 02:10 PM 0
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Hey, the code still works. But I just get the latest Information back.

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Answer by xxmariofer · Feb 14, 2019 at 02:29 PM

i think your problem is easier than all of that, just change

 update()

to

 Update()

and there is not need for you to call it from the start since unity will call it per frame. right now you are only calling it once, and you are deleting the file in the start just before that.

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avatar image furtiscool · Feb 14, 2019 at 03:36 PM 0
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Haha yeah, that actually was the problem.. Thank you very much!

avatar image xxmariofer furtiscool · Feb 14, 2019 at 03:50 PM 0
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you are welcome, i will convert it to an answer :)

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