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Question by konsta · Sep 19, 2014 at 02:00 PM · sprite

Unity IDE crashes on 'Sprite.Create(Texture2D, Rect, Vector2)'

Hello, everyone. I have created a SpriteRenderer in a prefab as in a picture: alt text

Then created a new material RingBarOverlay and assigned it to. Then tried to create the Sprite programmatically, using Texture, loaded from png, as follows:

 SpriteRenderer spriteRend = gameObject.GetComponent<SpriteRenderer> ();
 speedTex = Resources.Load<Texture2D> ("RingBarOverlay/speed");
 Sprite spr = Sprite.Create (speedTex, uiRect, new Vector2(uiRect.size.x, uiRect.size.y));
 spriteRend.sprite = spr;

The trouble is: the debugging programme crashes at line, calling Sprite.Create(...).

What am I do wrong? Or is this a unity bug? p. s. google search helped nothing. Any help as appriciated, thank you for paying attention to the Issue!

111.png (15.7 kB)
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avatar image Lex_87 · Sep 19, 2014 at 02:21 PM 0
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Which version of Unity3D do you have? If you have version older than 4.3 you can catch likely editor crash case: http://issuetracker.unity3d.com/issues/sprite-dot-create-causes-unity-to-crash

avatar image Graham-Dunnett ♦♦ · Sep 19, 2014 at 02:56 PM 0
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Saying you get a crash doesn't help anyone help you. Post the contents of the Editor.log. Also, your code doesn't check that speedTex is loaded, so if anything goes wrong in the load, bad things (™) will happen.

avatar image konsta · Sep 22, 2014 at 08:00 AM 0
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Graham, in the code above insignifant lines (with check for null, for instance), are ommited. $$anonymous$$y texture is not null

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