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Using large number of big ( 4096 ) sprites. Error while launching Mac Standalone
Hi Everyone,
While doing my tests I suddenly have a weird error.
" A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 96 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? "
I actually don't have any scripts that use a #ifdef UNITY_EDITOR "condition".
I have at least 6x sprites of 4096 on the project, although they're not all displayed nor instantiated at once. There is max 15 sprites at the same time.
Does anyone already got this issue?
Thanks in advance
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