Animate a Prefab and change Clip Properties programmatically
Hello guys, I have to instantiate some Cards (20+) by a Deck and put them in different positions on the screen, I want to create a Card prefab and instantiate the cards by a List of properties, I already have the list with the positions, but I don't know how to animate the cards programmatically.
I had already added an Animator Controller and an empty Animation to my prefab, I know how to "record" the moves, but I don't know how to manage the positions by code just before animation starts, so in runtime.
Your answer
Follow this Question
Related Questions
Animate a Prefab and change Clip Properties programmatically 0 Answers
How to set proper animation to prefabs randomly instantiated? 1 Answer
How do I puse an animation? 1 Answer
How to set the blend tree threshold value during run time? 0 Answers
Multiple animations on the same GameObject won't work 0 Answers