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Question by unity_qc3pif-uPrHocQ · Jun 13, 2020 at 05:25 PM · rotationmovementmobiletouchmobile devices

How to rotate an object around a fixed point

Hello. I'm working on a mobile game and I want to rotate the red circle around the black circle in reference to the center of the circle by moving the finger up or down on the screen. I already wrote a code but I have an issue, when I change the direction of the finger's movement too fast it doesn't change the movement direction of the red circle.(The blue circle represent the finger and those 2 arrows its direction of movement). Hopefully you understood what I'm trying to say. alt text

Here's my code:

 private Vector3 fp;   //First touch position
     private Vector3 lp;   //Last touch position
     private float dragDistance;  //minimum distance for a swipe to be registered
   public static float movement = 0f; //direction
 
 void Start()
 {
      movement = 0f;
      dragDistance = Screen.height * 1 / 100; //dragDistance is 1% height of the screen
 }
 void Update()
 {
  if (Input.touchCount == 1) 
         {
             Touch touch = Input.GetTouch(0); 
             if (touch.phase == TouchPhase.Began) 
             {
                 fp = touch.position;
                 lp = touch.position;
             }
             else if (touch.phase == TouchPhase.Moved)
             {
                 moveSpeed = Input.touches[0].deltaPosition.magnitude / Input.touches[0].deltaTime;
              
                 lp = touch.position;
                 if (Mathf.Abs(lp.y - fp.y) > dragDistance)
                 {      
                      
                         if (lp.y > fp.y) 
                         {   //Up swipe
                             movement = -1f;
                         }
                         else
                         {   //Down swipe
                             movement = 1f;
                         }            
                 }
                 if(lp.y > 0)
                 {
                     if (Input.touches[0].deltaPosition.magnitude < lp.y)
                         movement *= -1f;
                 }
                 if (lp.y < 0)
                     if (Input.touches[0].deltaPosition.magnitude > lp.y)
                         movement *= -1f;
                 
             }
             else if(touch.phase == TouchPhase.Stationary)
             {
                 movement = 0f;
                 fp = touch.position;
                 lp = touch.position;
             }
             else if (touch.phase == TouchPhase.Ended) 
             {
                 lp = touch.position;  
                 movement = 0f;
             }
         }
 }
  private void FixedUpdate()
     {
          transform.RotateAround(Vector3.zero, Vector3.forward, movement * Time.fixedDeltaTime * -moveSpeed);
     }


Thank you for your help!

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